Milestone #5


So I have filled the holes in my script, but it still needs some variation.

I have implemented things in Fungus

  • Character portrait system: I decided I needed expressions to go with the dialogue, so I had to figure that out. It wouldn't do exactly what I wanted it to, and I broke it a few times, so it took me waaaay tooo long.
  • Cursor changes: The cursor changes when you mouse over stuff. It is a default cursor right now.
  • Walk animation: There is now a very stiff walk animation. It was hard to implement, and I can't find any scripts for having a walking character with automatic facing and state changes. Would be awesome if that existed for Fungus. If I decide to have a walking character and use Fungus I am going to have to do some design changes.
  • Fixes: Stuff is not clickable when it shouldn't be clickable. I found the "set active" command.
  • Scene change: If you click on the door it changes scenes. The second scene looks like poop.

Files

Sartor_Act5_V2.html 307 kB
Nov 16, 2019
Sartor_Act2_V3.html 306 kB
Nov 16, 2019
TestBuild01.zip Play in browser
Nov 19, 2019

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