Milestone #5
Gemina Umbra » Devlog
So I have filled the holes in my script, but it still needs some variation.
I have implemented things in Fungus
- Character portrait system: I decided I needed expressions to go with the dialogue, so I had to figure that out. It wouldn't do exactly what I wanted it to, and I broke it a few times, so it took me waaaay tooo long.
- Cursor changes: The cursor changes when you mouse over stuff. It is a default cursor right now.
- Walk animation: There is now a very stiff walk animation. It was hard to implement, and I can't find any scripts for having a walking character with automatic facing and state changes. Would be awesome if that existed for Fungus. If I decide to have a walking character and use Fungus I am going to have to do some design changes.
- Fixes: Stuff is not clickable when it shouldn't be clickable. I found the "set active" command.
- Scene change: If you click on the door it changes scenes. The second scene looks like poop.
Files
Sartor_Act5_V2.html 307 kB
Nov 16, 2019
Sartor_Act2_V3.html 306 kB
Nov 16, 2019
TestBuild01.zip Play in browser
Nov 19, 2019
Gemina Umbra
The development page for an interactive narrative
Status | In development |
Author | Mandaliet Games |
Genre | Visual Novel, Interactive Fiction |
Tags | 2D, existential, Horror, Point & Click, spiritualism, supernatural, Unity, World War I |
Languages | English |
More posts
- Update #1Aug 06, 2020
- Milestone infinity! No, it's 12, I think.May 14, 2020
- Milestone 11? What?Mar 18, 2020
- Milestone #9Feb 13, 2020
- Milestone 8Jan 24, 2020
- Milestone #6.5Jan 07, 2020
- Milestone #6Dec 06, 2019
- Milestone #4Nov 01, 2019
- Milestone #3Oct 18, 2019
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