Milestone #4
Well, I finally did it! I finally failed at even vaguely completing a section before my milestone deadline. So this Twine prototype just ends two sentences into the last section. I need to go back and finish all the stories and journals. That will help me figure what this section is all about. I hope.
The InDesign prototype is a bit of a mess. I was trying it with less text, but I think for now I'm just going to plunk all the text in there. I can edit later. Next I need to build the same thing in Fungus, and then in Adventure Maker, because I am extremely indecisive. I like the simplicity of Fungus, and it seems to replicate the functionality I am used to in InDesign, only with variables. I'm interested in the free walking function in Adventure Maker, but this game doesn't actually have free walking. Zoe responds to the actions of the player, the player does not have control of Zoe.
Files
Gemina Umbra
The development page for an interactive narrative
Status | In development |
Author | Mandaliet Games |
Genre | Visual Novel, Interactive Fiction |
Tags | 2D, existential, Horror, Point & Click, spiritualism, supernatural, Unity, World War I |
Languages | English |
More posts
- Update #1Aug 06, 2020
- Milestone infinity! No, it's 12, I think.May 14, 2020
- Milestone 11? What?Mar 18, 2020
- Milestone #9Feb 13, 2020
- Milestone 8Jan 24, 2020
- Milestone #6.5Jan 07, 2020
- Milestone #6Dec 06, 2019
- Milestone #5Nov 19, 2019
- Milestone #3Oct 18, 2019
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