Milestone #3
Gemina Umbra » Devlog
I have posted the first pass of the Twine version of Act 5 (the last act). It's pretty weird. I don't know how I feel about Zoe ditching the player to hatch a scheme that ultimately gets her parents killed? That seems pretty harsh. Poor parents, they are always getting killed in these things.
I am trying to figure out the look of this game. It should start out with some color and drain to black and white. Maybe I could start with sort of a colorized photograph look? Or early color photography, like an Autochrome Lumière? I could drop in some greens and reds.
Files
Sartor_Act3_V1.html 300 kB
Oct 09, 2019
Sartor_Act5_V1.html Play in browser
Oct 18, 2019
Gemina Umbra
The development page for an interactive narrative
Status | In development |
Author | Mandaliet Games |
Genre | Visual Novel, Interactive Fiction |
Tags | 2D, existential, Horror, Point & Click, spiritualism, supernatural, Unity, World War I |
Languages | English |
More posts
- Update #1Aug 06, 2020
- Milestone infinity! No, it's 12, I think.May 14, 2020
- Milestone 11? What?Mar 18, 2020
- Milestone #9Feb 13, 2020
- Milestone 8Jan 24, 2020
- Milestone #6.5Jan 07, 2020
- Milestone #6Dec 06, 2019
- Milestone #5Nov 19, 2019
- Milestone #4Nov 01, 2019
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