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"The night is not a friend to those who cannot sleep." Truer words were never spoken.

I agonized over the first decision of whether to trick or trade. Sorrow is quite the nemesis.

The way "Hazel could see a ladder hidden inside" was written to look like a ladder was terribly clever.

As a big fan of Alice in Wonderland, this game tickled my fancy. What a story! Great job! The art style really fits the tale. I do wish there was an obvious way to tell if I'd seen all the options/endings though. I worry I missed something!

Very beautiful and fun! I always enjoy these different types of games that make you think about it's meaning.

Thank you! I'm glad you enjoyed it!

I like comments!